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CSCI 375 - Comp Grphcs and Virtual Realty |
Theory and implementation of computer graphics, including mathematical basis for computer representation of 3D objects. Graphical programming assignments use current hardware, software and graphic standards. Topics include graphics pipeline, vertex processing, 3D transformations, primitives, clipping, projections, rasterization, fragment processing, texturing, blending, shaders and lighting models. Offered periodically. Prereq: C- or higher in CSCI 362.
4.000 Credit hours 4.000 Lecture hours Levels: Undergraduate Schedule Types: Laboratory, Lecture Science and Mathematics Division Computer Science Department |